Kill, Loot, Repeat
I Just Wanna Roll Dice
This campaign will be a slow, tedious, online version of the less-slow, somewhat-less-tedious live tabletop pen and paper games of a bygone era. Why play in a beautiful, immersive 3D environment when you can type out your actions and execute them asynchronously along with the rest of the group and get your results sometime next Saturday, assuming I even remember to check?
The following immutable laws will be in effect at all times:
- If you can interact with it, you can kill it.
- If you can interact with it, it will probably kill you.
- Most items which introduce new powers or abilities will not be beneficial to PC’s
- No encounters are balanced in any way. If you aren’t terrorized/frustrated, I’m not doing my job
- Hirelings and Henchmen are for finding traps and hauling loot, not for more stories
- It takes roughly fifty minutes to travel 50 yards when you are indoors.
- There is a 20% chance every sixty to eighty steps you take you’ll be surprised by a wandering gang of monsters
- Towns are for selling loot, and even that is abstracted to out of game downtime transactions
- All treasure is random, usually very heavy or difficult to transport
- 10ft Pole is the most useful item in the game
- The best treasures are found by crawling through winding tunnels less than 10ft wide
- Wind and rain are spontaneously caused by lit torches and lanterns
All of these laws are immutable, except in the case of GM Fiat. This is not a contradiction, but a manifestation of GM Infallibility. Like the Pope, I can retcon any ruling and have both versions be perfect and true.